Classic BattleTech Battle Armor Technical Readout

Type/Model: Gray Death Standard [Human Sphere] (4 Configurations)
Tech: Inner Sphere / 3051
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design / CBT Rules
Ground Speed: 32.4 km/h
Armor Type: Standard
R&D Start Date: March 3050
Prototype Design and Production: November 3051
Standard Production: March 3052
Manufacturer:    (Unknown)
   Location:    (Unknown)


Overview:

         Like the Gray Death light scout suit, the Gray Death Standard BattleArmor design was created after the NAIS supplied the Legion with BattleArmor prototypes for field testing shortly after the initial Clan invasion. Responding to the assessments of the Legion troops, the Legion engineers enhanced the capabilities of the NAIS-supplied BattleArmor and sent them into the Clan's path to see how they worked.
         The Legion's BattleArmor made its debut against the Jade Falcons on the world of Pandora. Fighting amidst the thick jungle near the town of Vandmaal, the armor proved decisive in the Legion's victory over the Clan.

Capabilities:

         The Gray Death Standard BattleArmor suit is designed to reinforce conventional infantry when facing heavy BattleMech opposition. The armor offers the wearer both a physical and psychological edge. By amplifying the wearer's strength, it improves his chances of success in climbing onto a moving BattleMech in dangerous anti-'Mech maneuvers. The suit's thick armor not only protects against weapons fire, but also reduces the feelings of exposure and vulnerability commonly experienced by infantry troops doing battle against opponents in BattleMechs.
         This BattleArmor lacks the jump jets that many other BattleArmors use, but has a much faster ground speed than normal. It carries similar main weapons though, rotating between a laser, machine gun, flamer, and a two-shot SRM system. It also sports an anti-personnel weapon for use in infantry-support operations and an enhanced sensor suite.

Deployment

         In the years following the Truce of Tukayyid, throughout the Civil War, Jihad, and beyond, the Gray Death Legion Standard BattleArmor continued to prove its worth in repeated engagements against a variety of foes. Like the Legion's light scout suit, the standard BattleArmor is manufactured by the Legion and their friends, and is used by the Federation of Skye and by members of the Allied Mercenary Command, where its cheap price compared to a Genasi is very important.


Configuration: [Base]
Equipment:   Slots Mass, kg
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (3 MP) 0 80
Armor Type: 9 Points Standard 0 450
Manipulators:
   Left Arm: Battle Claw 0 15
   Right Arm: None 0 0

Fixed Weapons & Equipment: Loc Shots Slots Mass, kg
Missile-Capable Modular Weapon Mount RA 1 10
Anti-Personnel Weapon Mount LA 1 5
Improved Sensors Body      1 65
TOTALS:     3 800
Slots & Mass Available for Configurations: 7 200


Configuration: Laser
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Small Laser RA/MWM-M 30 1 200
(Anti-Personnel Weapon Space) LA/APWM      0 0
TOTALS:     4 1,000
Slots & Mass Left: 6 0
Calculated Factors:
Total Cost: 447,750 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 36 (144 for 4)
Cost per BV: 8,271 (without Trooper Training costs)
Weapon Value: 16 (Ratio=.44)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, srs, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: +2, Running: +4, Sprinting: +6
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/E/E


Configuration: Flamer
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Flamer RA/MWM-M 10 1 150
(Anti-Personnel Weapon Space) LA/APWM      0 0
TOTALS:     4 950
Slots & Mass Left: 6 50
Calculated Factors:
Total Cost: 394,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 31 (124 for 4)
Cost per BV: 7,871 (without Trooper Training costs)
Weapon Value: 13 (Ratio=.42)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 1,   Armor/Structure: 3 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, srs, car6
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: +2, Running: +4, Sprinting: +6
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/E/E


Configuration: MG
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Machine Gun RA/MWM-M 50 1 100
(Anti-Personnel Weapon Space) LA/APWM      0 0
TOTALS:     4 900
Slots & Mass Left: 6 100
Calculated Factors:
Total Cost: 392,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 30 (120 for 4)
Cost per BV: 8,067 (without Trooper Training costs)
Weapon Value: 12 (Ratio=.40)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 1,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, srs, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: +2, Running: +4, Sprinting: +6
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/E/E


Configuration: SRM
Config Weapons and Equipment: Loc Shots Slots Mass, kg
SRM 2 (OS) RA/MWM-M      2 75
(Anti-Personnel Weapon Space) LA/APWM      0 0
TOTALS:     5 875
Slots & Mass Left: 5 125
Calculated Factors:
Total Cost: 441,500 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 25 (100 for 4)
Cost per BV: 11,660 (without Trooper Training costs)
Weapon Value: 10 (Ratio=.40)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3,   Armor/Structure: 2 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, srs, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: +2, Running: +4, Sprinting: +6
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/E/E


Created by HeavyMetal Battle Armor